Chris Pennell
About Me  //Case Studies  //Resume

Jintronix

The Challenge:

Rehabilitation is often viewed as a challenging and tedious process, with patients struggling to stay motivated and engaged in their therapy. Many individuals find it difficult to consistently perform exercises required for their recovery, leading to suboptimal clinical outcomes. The challenge was to find a way to enhance patient motivation, engagement, and clinical progress during the rehabilitation process.

Key Responsibilities

My key responsibilities included aligning the team with user needs, guiding product development roadmap based on user feedback, and validating concepts to ensure we deliver a product that enhances patient engagement and satisfaction in rehabilitation.

Approach: Aligning the Team with User Needs

Through my leadership, I established a strong foundation for our product in user insights, driving consistent improvements that aligned with user needs and preferences. To achieve this, I seamlessly integrated UX research methods into our agile design and development processes. My dedication to championing user research throughout the development cycle has empowered the product team to make well-informed decisions and iterate swiftly.
Below is a summary of out efforts.

Ethnographic Research and Contextual Inquiry:

Usability Testing and Iteration:

Concept Testing:

Product Development and Validation:

Conclusion:

Jintronix's gamified therapy platform has successfully addressed the challenges associated with rehabilitation by achieving the following key performance indicators (KPIs):